| Emma MacGuyver ( @ 2009-06-28 17:06:00 |
Players!
God, I love the cluelessness demon that occasionally strikes players.
Take yesterday for example - the game consisted of sneak into the enemy base using subterfuge, get the 3 keys off the 3 bandit leaders. Use them to unlock the store room, remove artefact, and get out.
They'd been told the reason they had so much information was that there was an informant on the inside, but they couldn't be told who - but they did have a question-and-answer key that would allow them to know who it was.
They'd also been told the three holders of the keys were the elven necromancer, the orc warrior, and the human might priest.
On the way into the base, the players actually have a conversation about how it was so strange that a might priest was associating with bandits. Then they walked into him. And darted him to death, after sleeping him, and doing panicky dances all over the path while chanting 'WTF do we DOOOO?????'
Then they, still in their panic, do their best to remove said dead priest from the corridor and stuff him into a supply closet. The call of 'if you cado it, you can do it' went out when these elves tried to lift a heavily armoured priest to hide him. I've never gotten to many OOC glares marred by laughter in my life.
Of course, they never even thought about checking if he was the informant. Neither did they remember to collect the key until they were OOC reminded of it during a battleboard.
They then slept the elven necromancer, which disturbed the rest of the bandits chilling out in the staff room, and persuaded them that the necromancer was gravely hurt because he'd lost control of his zombies. They then went to the orc warrior to 'warn him'.
They then, I'm told using some very, very dodgy moves with a staff, seduced the orc warrior. MEanwhile the bandits decided to also steal the key and get the gold out of the store room and run off with it, so they killed the remaining zombies, and then tried to finish off the necromancer, who then woke up and ran off to the orc warrior. The bandits then decided to cut their losses and make off with what they could. So they stole the coffee machine and scarpered.
The necromancer manages to interrupt the orc JUST as they've finally managed to pick pocket the key off him -Naraja on one side while Sula did her best to distract on the other side. This of course that the necromancer's warning cry of 'Intruders!' was met with a very self pleased response of 'Three on three action!' from the orc.
Players then scarper. Orc decides necromancer is in need of killing as he can't control his zombies and interrupted his 'special private time'. AND THEN decide maybe they'd best see what those elves were up to.
Meanwhile, the players make it to the store room, and after some determined rooting through stuff, find the artefact and scarper.
My god, but the genuine fear on their faces as they could hear these orcs coming up the path towards them was priceless.
Awesome game. And they are so in trouble with the temple of Might for offing one of their priests. :D:D:D
God, I love the cluelessness demon that occasionally strikes players.
Take yesterday for example - the game consisted of sneak into the enemy base using subterfuge, get the 3 keys off the 3 bandit leaders. Use them to unlock the store room, remove artefact, and get out.
They'd been told the reason they had so much information was that there was an informant on the inside, but they couldn't be told who - but they did have a question-and-answer key that would allow them to know who it was.
They'd also been told the three holders of the keys were the elven necromancer, the orc warrior, and the human might priest.
On the way into the base, the players actually have a conversation about how it was so strange that a might priest was associating with bandits. Then they walked into him. And darted him to death, after sleeping him, and doing panicky dances all over the path while chanting 'WTF do we DOOOO?????'
Then they, still in their panic, do their best to remove said dead priest from the corridor and stuff him into a supply closet. The call of 'if you cado it, you can do it' went out when these elves tried to lift a heavily armoured priest to hide him. I've never gotten to many OOC glares marred by laughter in my life.
Of course, they never even thought about checking if he was the informant. Neither did they remember to collect the key until they were OOC reminded of it during a battleboard.
They then slept the elven necromancer, which disturbed the rest of the bandits chilling out in the staff room, and persuaded them that the necromancer was gravely hurt because he'd lost control of his zombies. They then went to the orc warrior to 'warn him'.
They then, I'm told using some very, very dodgy moves with a staff, seduced the orc warrior. MEanwhile the bandits decided to also steal the key and get the gold out of the store room and run off with it, so they killed the remaining zombies, and then tried to finish off the necromancer, who then woke up and ran off to the orc warrior. The bandits then decided to cut their losses and make off with what they could. So they stole the coffee machine and scarpered.
The necromancer manages to interrupt the orc JUST as they've finally managed to pick pocket the key off him -Naraja on one side while Sula did her best to distract on the other side. This of course that the necromancer's warning cry of 'Intruders!' was met with a very self pleased response of 'Three on three action!' from the orc.
Players then scarper. Orc decides necromancer is in need of killing as he can't control his zombies and interrupted his 'special private time'. AND THEN decide maybe they'd best see what those elves were up to.
Meanwhile, the players make it to the store room, and after some determined rooting through stuff, find the artefact and scarper.
My god, but the genuine fear on their faces as they could hear these orcs coming up the path towards them was priceless.
Awesome game. And they are so in trouble with the temple of Might for offing one of their priests. :D:D:D